arcade-physics
Version:
Use Arcade Physics without Phaser.
24 lines • 827 B
JavaScript
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/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
Object.defineProperty(exports, "__esModule", { value: true });
/**
* Checks if the given `width` and `height` are a power of two.
* Useful for checking texture dimensions.
*
* @function Phaser.Math.Pow2.IsSize
* @since 3.0.0
*
* @param {number} width - The width.
* @param {number} height - The height.
*
* @return {boolean} `true` if `width` and `height` are a power of two, otherwise `false`.
*/
const IsSizePowerOfTwo = (width, height) => {
return width > 0 && (width & (width - 1)) === 0 && height > 0 && (height & (height - 1)) === 0;
};
exports.default = IsSizePowerOfTwo;
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