arcade-physics
Version:
Use Arcade Physics without Phaser.
23 lines • 672 B
JavaScript
;
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
Object.defineProperty(exports, "__esModule", { value: true });
/**
* Returns the nearest power of 2 to the given `value`.
*
* @function Phaser.Math.Pow2.GetNext
* @since 3.0.0
*
* @param {number} value - The value.
*
* @return {number} The nearest power of 2 to `value`.
*/
const GetPowerOfTwo = value => {
const index = Math.log(value) / 0.6931471805599453;
return 1 << Math.ceil(index);
};
exports.default = GetPowerOfTwo;
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