arcade-physics
Version:
Use Arcade Physics without Phaser.
20 lines • 733 B
JavaScript
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/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
Object.defineProperty(exports, "__esModule", { value: true });
/**
* @namespace Phaser.Math.Interpolation
*/
exports.default = {
Bezier: require('./BezierInterpolation'),
CatmullRom: require('./CatmullRomInterpolation'),
CubicBezier: require('./CubicBezierInterpolation'),
Linear: require('./LinearInterpolation'),
QuadraticBezier: require('./QuadraticBezierInterpolation'),
SmoothStep: require('./SmoothStepInterpolation'),
SmootherStep: require('./SmootherStepInterpolation')
};
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