arcade-physics
Version:
Use Arcade Physics without Phaser.
29 lines • 1.19 kB
JavaScript
;
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var __importDefault = (this && this.__importDefault) || function (mod) {
return (mod && mod.__esModule) ? mod : { "default": mod };
};
Object.defineProperty(exports, "__esModule", { value: true });
const SmoothStep_1 = __importDefault(require("../SmoothStep"));
/**
* A Smooth Step interpolation method.
*
* @function Phaser.Math.Interpolation.SmoothStep
* @since 3.9.0
* @see {@link https://en.wikipedia.org/wiki/Smoothstep}
*
* @param {number} t - The percentage of interpolation, between 0 and 1.
* @param {number} min - The minimum value, also known as the 'left edge', assumed smaller than the 'right edge'.
* @param {number} max - The maximum value, also known as the 'right edge', assumed greater than the 'left edge'.
*
* @return {number} The interpolated value.
*/
const SmoothStepInterpolation = (t, min, max) => {
return min + (max - min) * (0, SmoothStep_1.default)(t, 0, 1);
};
exports.default = SmoothStepInterpolation;
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