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arcade-physics

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export default SmoothStepInterpolation; /** * A Smooth Step interpolation method. * * @function Phaser.Math.Interpolation.SmoothStep * @since 3.9.0 * @see {@link https://en.wikipedia.org/wiki/Smoothstep} * * @param {number} t - The percentage of interpolation, between 0 and 1. * @param {number} min - The minimum value, also known as the 'left edge', assumed smaller than the 'right edge'. * @param {number} max - The maximum value, also known as the 'right edge', assumed greater than the 'left edge'. * * @return {number} The interpolated value. */ declare function SmoothStepInterpolation(t: number, min: number, max: number): number; //# sourceMappingURL=SmoothStepInterpolation.d.ts.map