arcade-physics
Version:
Use Arcade Physics without Phaser.
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TypeScript
export default QuadraticBezierInterpolation;
/**
* A quadratic bezier interpolation method.
*
* @function Phaser.Math.Interpolation.QuadraticBezier
* @since 3.2.0
*
* @param {number} t - The percentage of interpolation, between 0 and 1.
* @param {number} p0 - The start point.
* @param {number} p1 - The control point.
* @param {number} p2 - The end point.
*
* @return {number} The interpolated value.
*/
declare function QuadraticBezierInterpolation(t: number, p0: number, p1: number, p2: number): number;
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