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arcade-physics

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export default QuadraticBezierInterpolation; /** * A quadratic bezier interpolation method. * * @function Phaser.Math.Interpolation.QuadraticBezier * @since 3.2.0 * * @param {number} t - The percentage of interpolation, between 0 and 1. * @param {number} p0 - The start point. * @param {number} p1 - The control point. * @param {number} p2 - The end point. * * @return {number} The interpolated value. */ declare function QuadraticBezierInterpolation(t: number, p0: number, p1: number, p2: number): number; //# sourceMappingURL=QuadraticBezierInterpolation.d.ts.map