arcade-physics
Version:
Use Arcade Physics without Phaser.
39 lines • 1.29 kB
JavaScript
;
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var __importDefault = (this && this.__importDefault) || function (mod) {
return (mod && mod.__esModule) ? mod : { "default": mod };
};
Object.defineProperty(exports, "__esModule", { value: true });
const Linear_1 = __importDefault(require("../Linear"));
/**
* A linear interpolation method.
*
* @function Phaser.Math.Interpolation.Linear
* @since 3.0.0
* @see {@link https://en.wikipedia.org/wiki/Linear_interpolation}
*
* @param {number[]} v - The input array of values to interpolate between.
* @param {!number} k - The percentage of interpolation, between 0 and 1.
*
* @return {!number} The interpolated value.
*/
const LinearInterpolation = (v, k) => {
const m = v.length - 1;
const f = m * k;
const i = Math.floor(f);
if (k < 0) {
return (0, Linear_1.default)(v[0], v[1], f);
}
else if (k > 1) {
return (0, Linear_1.default)(v[m], v[m - 1], m - f);
}
else {
return (0, Linear_1.default)(v[i], v[i + 1 > m ? m : i + 1], f - i);
}
};
exports.default = LinearInterpolation;
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