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arcade-physics

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export default CubicBezierInterpolation; /** * A cubic bezier interpolation method. * * https://medium.com/@adrian_cooney/bezier-interpolation-13b68563313a * * @function Phaser.Math.Interpolation.CubicBezier * @since 3.0.0 * * @param {number} t - The percentage of interpolation, between 0 and 1. * @param {number} p0 - The start point. * @param {number} p1 - The first control point. * @param {number} p2 - The second control point. * @param {number} p3 - The end point. * * @return {number} The interpolated value. */ declare function CubicBezierInterpolation(t: number, p0: number, p1: number, p2: number, p3: number): number; //# sourceMappingURL=CubicBezierInterpolation.d.ts.map