arcade-physics
Version:
Use Arcade Physics without Phaser.
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TypeScript
export default CubicBezierInterpolation;
/**
* A cubic bezier interpolation method.
*
* https://medium.com/@adrian_cooney/bezier-interpolation-13b68563313a
*
* @function Phaser.Math.Interpolation.CubicBezier
* @since 3.0.0
*
* @param {number} t - The percentage of interpolation, between 0 and 1.
* @param {number} p0 - The start point.
* @param {number} p1 - The first control point.
* @param {number} p2 - The second control point.
* @param {number} p3 - The end point.
*
* @return {number} The interpolated value.
*/
declare function CubicBezierInterpolation(t: number, p0: number, p1: number, p2: number, p3: number): number;
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