arcade-physics
Version:
Use Arcade Physics without Phaser.
32 lines • 1.08 kB
JavaScript
;
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var __importDefault = (this && this.__importDefault) || function (mod) {
return (mod && mod.__esModule) ? mod : { "default": mod };
};
Object.defineProperty(exports, "__esModule", { value: true });
const Bernstein_1 = __importDefault(require("../Bernstein"));
/**
* A bezier interpolation method.
*
* @function Phaser.Math.Interpolation.Bezier
* @since 3.0.0
*
* @param {number[]} v - The input array of values to interpolate between.
* @param {number} k - The percentage of interpolation, between 0 and 1.
*
* @return {number} The interpolated value.
*/
const BezierInterpolation = (v, k) => {
let b = 0;
const n = v.length - 1;
for (let i = 0; i <= n; i++) {
b += Math.pow(1 - k, n - i) * Math.pow(k, i) * v[i] * (0, Bernstein_1.default)(n, i);
}
return b;
};
exports.default = BezierInterpolation;
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