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arcade-physics

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export default BezierInterpolation; /** * A bezier interpolation method. * * @function Phaser.Math.Interpolation.Bezier * @since 3.0.0 * * @param {number[]} v - The input array of values to interpolate between. * @param {number} k - The percentage of interpolation, between 0 and 1. * * @return {number} The interpolated value. */ declare function BezierInterpolation(v: number[], k: number): number; //# sourceMappingURL=BezierInterpolation.d.ts.map