arcade-physics
Version:
Use Arcade Physics without Phaser.
26 lines • 706 B
JavaScript
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/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
Object.defineProperty(exports, "__esModule", { value: true });
/**
* Calculate the fuzzy floor of the given value.
*
* @function Phaser.Math.Fuzzy.Floor
* @since 3.0.0
*
* @param {number} value - The value.
* @param {number} [epsilon=0.0001] - The epsilon.
*
* @return {number} The floor of the value.
*/
const Floor = (value, epsilon) => {
if (epsilon === undefined) {
epsilon = 0.0001;
}
return Math.floor(value + epsilon);
};
exports.default = Floor;
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