arcade-physics
Version:
Use Arcade Physics without Phaser.
19 lines • 561 B
TypeScript
export default Floor;
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* Calculate the fuzzy floor of the given value.
*
* @function Phaser.Math.Fuzzy.Floor
* @since 3.0.0
*
* @param {number} value - The value.
* @param {number} [epsilon=0.0001] - The epsilon.
*
* @return {number} The floor of the value.
*/
declare function Floor(value: number, epsilon?: number | undefined): number;
//# sourceMappingURL=Floor.d.ts.map