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arcade-physics

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export default Floor; /** * @author Richard Davey <rich@photonstorm.com> * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * Calculate the fuzzy floor of the given value. * * @function Phaser.Math.Fuzzy.Floor * @since 3.0.0 * * @param {number} value - The value. * @param {number} [epsilon=0.0001] - The epsilon. * * @return {number} The floor of the value. */ declare function Floor(value: number, epsilon?: number | undefined): number; //# sourceMappingURL=Floor.d.ts.map