arcade-physics
Version:
Use Arcade Physics without Phaser.
29 lines • 866 B
JavaScript
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/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
Object.defineProperty(exports, "__esModule", { value: true });
/**
* Check whether the given values are fuzzily equal.
*
* Two numbers are fuzzily equal if their difference is less than `epsilon`.
*
* @function Phaser.Math.Fuzzy.Equal
* @since 3.0.0
*
* @param {number} a - The first value.
* @param {number} b - The second value.
* @param {number} [epsilon=0.0001] - The epsilon.
*
* @return {boolean} `true` if the values are fuzzily equal, otherwise `false`.
*/
const Equal = (a, b, epsilon) => {
if (epsilon === undefined) {
epsilon = 0.0001;
}
return Math.abs(a - b) < epsilon;
};
exports.default = Equal;
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