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arcade-physics

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export default Equal; /** * @author Richard Davey <rich@photonstorm.com> * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * Check whether the given values are fuzzily equal. * * Two numbers are fuzzily equal if their difference is less than `epsilon`. * * @function Phaser.Math.Fuzzy.Equal * @since 3.0.0 * * @param {number} a - The first value. * @param {number} b - The second value. * @param {number} [epsilon=0.0001] - The epsilon. * * @return {boolean} `true` if the values are fuzzily equal, otherwise `false`. */ declare function Equal(a: number, b: number, epsilon?: number | undefined): boolean; //# sourceMappingURL=Equal.d.ts.map