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arcade-physics

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"use strict"; /** * @author Richard Davey <rich@photonstorm.com> * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ Object.defineProperty(exports, "__esModule", { value: true }); /** * Calculate the fuzzy ceiling of the given value. * * @function Phaser.Math.Fuzzy.Ceil * @since 3.0.0 * * @param {number} value - The value. * @param {number} [epsilon=0.0001] - The epsilon. * * @return {number} The fuzzy ceiling of the value. */ const Ceil = (value, epsilon) => { if (epsilon === undefined) { epsilon = 0.0001; } return Math.ceil(value - epsilon); }; exports.default = Ceil; //# sourceMappingURL=Ceil.js.map