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arcade-physics

Version:
34 lines 808 B
"use strict"; /** * @author Richard Davey <rich@photonstorm.com> * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ Object.defineProperty(exports, "__esModule", { value: true }); /** * Stepped easing. * * @function Phaser.Math.Easing.Stepped * @since 3.0.0 * * @param {number} v - The value to be tweened. * @param {number} [steps=1] - The number of steps in the ease. * * @return {number} The tweened value. */ const Stepped = (v, steps) => { if (steps === undefined) { steps = 1; } if (v <= 0) { return 0; } else if (v >= 1) { return 1; } else { return (((steps * v) | 0) + 1) * (1 / steps); } }; exports.default = Stepped; //# sourceMappingURL=Stepped.js.map