arcade-physics
Version:
Use Arcade Physics without Phaser.
34 lines • 808 B
JavaScript
;
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
Object.defineProperty(exports, "__esModule", { value: true });
/**
* Stepped easing.
*
* @function Phaser.Math.Easing.Stepped
* @since 3.0.0
*
* @param {number} v - The value to be tweened.
* @param {number} [steps=1] - The number of steps in the ease.
*
* @return {number} The tweened value.
*/
const Stepped = (v, steps) => {
if (steps === undefined) {
steps = 1;
}
if (v <= 0) {
return 0;
}
else if (v >= 1) {
return 1;
}
else {
return (((steps * v) | 0) + 1) * (1 / steps);
}
};
exports.default = Stepped;
//# sourceMappingURL=Stepped.js.map