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arcade-physics

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export default Stepped; /** * @author Richard Davey <rich@photonstorm.com> * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * Stepped easing. * * @function Phaser.Math.Easing.Stepped * @since 3.0.0 * * @param {number} v - The value to be tweened. * @param {number} [steps=1] - The number of steps in the ease. * * @return {number} The tweened value. */ declare function Stepped(v: number, steps?: number | undefined): number; //# sourceMappingURL=Stepped.d.ts.map