arcade-physics
Version:
Use Arcade Physics without Phaser.
30 lines • 682 B
JavaScript
;
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
Object.defineProperty(exports, "__esModule", { value: true });
/**
* Sinusoidal ease-in/out.
*
* @function Phaser.Math.Easing.Sine.InOut
* @since 3.0.0
*
* @param {number} v - The value to be tweened.
*
* @return {number} The tweened value.
*/
const InOut = v => {
if (v === 0) {
return 0;
}
else if (v === 1) {
return 1;
}
else {
return 0.5 * (1 - Math.cos(Math.PI * v));
}
};
exports.default = InOut;
//# sourceMappingURL=InOut.js.map