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arcade-physics

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"use strict"; /** * @author Richard Davey <rich@photonstorm.com> * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ Object.defineProperty(exports, "__esModule", { value: true }); /** * Sinusoidal ease-in. * * @function Phaser.Math.Easing.Sine.In * @since 3.0.0 * * @param {number} v - The value to be tweened. * * @return {number} The tweened value. */ const In = v => { if (v === 0) { return 0; } else if (v === 1) { return 1; } else { return 1 - Math.cos((v * Math.PI) / 2); } }; exports.default = In; //# sourceMappingURL=In.js.map