arcade-physics
Version:
Use Arcade Physics without Phaser.
18 lines • 449 B
TypeScript
export default In;
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* Quintic ease-in.
*
* @function Phaser.Math.Easing.Quintic.In
* @since 3.0.0
*
* @param {number} v - The value to be tweened.
*
* @return {number} The tweened value.
*/
declare function In(v: number): number;
//# sourceMappingURL=In.d.ts.map