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arcade-physics

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export default Out; /** * @author Richard Davey <rich@photonstorm.com> * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * Quartic ease-out. * * @function Phaser.Math.Easing.Quartic.Out * @since 3.0.0 * * @param {number} v - The value to be tweened. * * @return {number} The tweened value. */ declare function Out(v: number): number; //# sourceMappingURL=Out.d.ts.map