arcade-physics
Version:
Use Arcade Physics without Phaser.
27 lines • 657 B
JavaScript
;
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
Object.defineProperty(exports, "__esModule", { value: true });
/**
* Quartic ease-in/out.
*
* @function Phaser.Math.Easing.Quartic.InOut
* @since 3.0.0
*
* @param {number} v - The value to be tweened.
*
* @return {number} The tweened value.
*/
const InOut = v => {
if ((v *= 2) < 1) {
return 0.5 * v * v * v * v;
}
else {
return -0.5 * ((v -= 2) * v * v * v - 2);
}
};
exports.default = InOut;
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