arcade-physics
Version:
Use Arcade Physics without Phaser.
22 lines • 543 B
JavaScript
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/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
Object.defineProperty(exports, "__esModule", { value: true });
/**
* Linear easing (no variation).
*
* @function Phaser.Math.Easing.Linear
* @since 3.0.0
*
* @param {number} v - The value to be tweened.
*
* @return {number} The tweened value.
*/
const Linear = v => {
return v;
};
exports.default = Linear;
//# sourceMappingURL=Linear.js.map