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arcade-physics

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"use strict"; /** * @author Richard Davey <rich@photonstorm.com> * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ Object.defineProperty(exports, "__esModule", { value: true }); /** * Linear easing (no variation). * * @function Phaser.Math.Easing.Linear * @since 3.0.0 * * @param {number} v - The value to be tweened. * * @return {number} The tweened value. */ const Linear = v => { return v; }; exports.default = Linear; //# sourceMappingURL=Linear.js.map