arcade-physics
Version:
Use Arcade Physics without Phaser.
25 lines • 748 B
JavaScript
;
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
Object.defineProperty(exports, "__esModule", { value: true });
/**
* @namespace Phaser.Math.Easing
*/
exports.default = {
Back: require('./back'),
Bounce: require('./bounce'),
Circular: require('./circular'),
Cubic: require('./cubic'),
Elastic: require('./elastic'),
Expo: require('./expo'),
Linear: require('./linear'),
Quadratic: require('./quadratic'),
Quartic: require('./quartic'),
Quintic: require('./quintic'),
Sine: require('./sine'),
Stepped: require('./stepped')
};
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