arcade-physics
Version:
Use Arcade Physics without Phaser.
22 lines • 555 B
JavaScript
;
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
Object.defineProperty(exports, "__esModule", { value: true });
/**
* Exponential ease-in.
*
* @function Phaser.Math.Easing.Expo.In
* @since 3.0.0
*
* @param {number} v - The value to be tweened.
*
* @return {number} The tweened value.
*/
const In = v => {
return Math.pow(2, 10 * (v - 1)) - 0.001;
};
exports.default = In;
//# sourceMappingURL=In.js.map