arcade-physics
Version:
Use Arcade Physics without Phaser.
20 lines • 723 B
TypeScript
export default Out;
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* Elastic ease-out.
*
* @function Phaser.Math.Easing.Elastic.Out
* @since 3.0.0
*
* @param {number} v - The value to be tweened.
* @param {number} [amplitude=0.1] - The amplitude of the elastic ease.
* @param {number} [period=0.1] - Sets how tight the sine-wave is, where smaller values are tighter waves, which result in more cycles.
*
* @return {number} The tweened value.
*/
declare function Out(v: number, amplitude?: number | undefined, period?: number | undefined): number;
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