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arcade-physics

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"use strict"; /** * @author Richard Davey <rich@photonstorm.com> * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ Object.defineProperty(exports, "__esModule", { value: true }); /** * Elastic ease-in/out. * * @function Phaser.Math.Easing.Elastic.InOut * @since 3.0.0 * * @param {number} v - The value to be tweened. * @param {number} [amplitude=0.1] - The amplitude of the elastic ease. * @param {number} [period=0.1] - Sets how tight the sine-wave is, where smaller values are tighter waves, which result in more cycles. * * @return {number} The tweened value. */ const InOut = (v, amplitude, period) => { if (amplitude === undefined) { amplitude = 0.1; } if (period === undefined) { period = 0.1; } if (v === 0) { return 0; } else if (v === 1) { return 1; } else { let s = period / 4; if (amplitude < 1) { amplitude = 1; } else { s = (period * Math.asin(1 / amplitude)) / (2 * Math.PI); } if ((v *= 2) < 1) { return -0.5 * (amplitude * Math.pow(2, 10 * (v -= 1)) * Math.sin(((v - s) * (2 * Math.PI)) / period)); } else { return amplitude * Math.pow(2, -10 * (v -= 1)) * Math.sin(((v - s) * (2 * Math.PI)) / period) * 0.5 + 1; } } }; exports.default = InOut; //# sourceMappingURL=InOut.js.map