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arcade-physics

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export default InOut; /** * @author Richard Davey <rich@photonstorm.com> * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * Elastic ease-in/out. * * @function Phaser.Math.Easing.Elastic.InOut * @since 3.0.0 * * @param {number} v - The value to be tweened. * @param {number} [amplitude=0.1] - The amplitude of the elastic ease. * @param {number} [period=0.1] - Sets how tight the sine-wave is, where smaller values are tighter waves, which result in more cycles. * * @return {number} The tweened value. */ declare function InOut(v: number, amplitude?: number | undefined, period?: number | undefined): number; //# sourceMappingURL=InOut.d.ts.map