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arcade-physics

Version:
20 lines 718 B
export default In; /** * @author Richard Davey <rich@photonstorm.com> * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * Elastic ease-in. * * @function Phaser.Math.Easing.Elastic.In * @since 3.0.0 * * @param {number} v - The value to be tweened. * @param {number} [amplitude=0.1] - The amplitude of the elastic ease. * @param {number} [period=0.1] - Sets how tight the sine-wave is, where smaller values are tighter waves, which result in more cycles. * * @return {number} The tweened value. */ declare function In(v: number, amplitude?: number | undefined, period?: number | undefined): number; //# sourceMappingURL=In.d.ts.map