arcade-physics
Version:
Use Arcade Physics without Phaser.
22 lines • 537 B
JavaScript
;
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
Object.defineProperty(exports, "__esModule", { value: true });
/**
* Cubic ease-out.
*
* @function Phaser.Math.Easing.Cubic.Out
* @since 3.0.0
*
* @param {number} v - The value to be tweened.
*
* @return {number} The tweened value.
*/
const Out = v => {
return --v * v * v + 1;
};
exports.default = Out;
//# sourceMappingURL=Out.js.map