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arcade-physics

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22 lines 550 B
"use strict"; /** * @author Richard Davey <rich@photonstorm.com> * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ Object.defineProperty(exports, "__esModule", { value: true }); /** * Circular ease-out. * * @function Phaser.Math.Easing.Circular.Out * @since 3.0.0 * * @param {number} v - The value to be tweened. * * @return {number} The tweened value. */ const Out = v => { return Math.sqrt(1 - --v * v); }; exports.default = Out; //# sourceMappingURL=Out.js.map