arcade-physics
Version:
Use Arcade Physics without Phaser.
47 lines • 1.07 kB
JavaScript
;
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
Object.defineProperty(exports, "__esModule", { value: true });
/**
* Bounce ease-in/out.
*
* @function Phaser.Math.Easing.Bounce.InOut
* @since 3.0.0
*
* @param {number} v - The value to be tweened.
*
* @return {number} The tweened value.
*/
const InOut = v => {
let reverse = false;
if (v < 0.5) {
v = 1 - v * 2;
reverse = true;
}
else {
v = v * 2 - 1;
}
if (v < 1 / 2.75) {
v = 7.5625 * v * v;
}
else if (v < 2 / 2.75) {
v = 7.5625 * (v -= 1.5 / 2.75) * v + 0.75;
}
else if (v < 2.5 / 2.75) {
v = 7.5625 * (v -= 2.25 / 2.75) * v + 0.9375;
}
else {
v = 7.5625 * (v -= 2.625 / 2.75) * v + 0.984375;
}
if (reverse) {
return (1 - v) * 0.5;
}
else {
return v * 0.5 + 0.5;
}
};
exports.default = InOut;
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