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arcade-physics

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"use strict"; /** * @author Richard Davey <rich@photonstorm.com> * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ Object.defineProperty(exports, "__esModule", { value: true }); /** * Bounce ease-in/out. * * @function Phaser.Math.Easing.Bounce.InOut * @since 3.0.0 * * @param {number} v - The value to be tweened. * * @return {number} The tweened value. */ const InOut = v => { let reverse = false; if (v < 0.5) { v = 1 - v * 2; reverse = true; } else { v = v * 2 - 1; } if (v < 1 / 2.75) { v = 7.5625 * v * v; } else if (v < 2 / 2.75) { v = 7.5625 * (v -= 1.5 / 2.75) * v + 0.75; } else if (v < 2.5 / 2.75) { v = 7.5625 * (v -= 2.25 / 2.75) * v + 0.9375; } else { v = 7.5625 * (v -= 2.625 / 2.75) * v + 0.984375; } if (reverse) { return (1 - v) * 0.5; } else { return v * 0.5 + 0.5; } }; exports.default = InOut; //# sourceMappingURL=InOut.js.map