arcade-physics
Version:
Use Arcade Physics without Phaser.
34 lines • 864 B
JavaScript
;
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
Object.defineProperty(exports, "__esModule", { value: true });
/**
* Bounce ease-in.
*
* @function Phaser.Math.Easing.Bounce.In
* @since 3.0.0
*
* @param {number} v - The value to be tweened.
*
* @return {number} The tweened value.
*/
const In = v => {
v = 1 - v;
if (v < 1 / 2.75) {
return 1 - 7.5625 * v * v;
}
else if (v < 2 / 2.75) {
return 1 - (7.5625 * (v -= 1.5 / 2.75) * v + 0.75);
}
else if (v < 2.5 / 2.75) {
return 1 - (7.5625 * (v -= 2.25 / 2.75) * v + 0.9375);
}
else {
return 1 - (7.5625 * (v -= 2.625 / 2.75) * v + 0.984375);
}
};
exports.default = In;
//# sourceMappingURL=In.js.map