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arcade-physics

Version:
34 lines 864 B
"use strict"; /** * @author Richard Davey <rich@photonstorm.com> * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ Object.defineProperty(exports, "__esModule", { value: true }); /** * Bounce ease-in. * * @function Phaser.Math.Easing.Bounce.In * @since 3.0.0 * * @param {number} v - The value to be tweened. * * @return {number} The tweened value. */ const In = v => { v = 1 - v; if (v < 1 / 2.75) { return 1 - 7.5625 * v * v; } else if (v < 2 / 2.75) { return 1 - (7.5625 * (v -= 1.5 / 2.75) * v + 0.75); } else if (v < 2.5 / 2.75) { return 1 - (7.5625 * (v -= 2.25 / 2.75) * v + 0.9375); } else { return 1 - (7.5625 * (v -= 2.625 / 2.75) * v + 0.984375); } }; exports.default = In; //# sourceMappingURL=In.js.map