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arcade-physics

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"use strict"; /** * @author Richard Davey <rich@photonstorm.com> * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ Object.defineProperty(exports, "__esModule", { value: true }); /** * Back ease-in/out. * * @function Phaser.Math.Easing.Back.InOut * @since 3.0.0 * * @param {number} v - The value to be tweened. * @param {number} [overshoot=1.70158] - The overshoot amount. * * @return {number} The tweened value. */ const InOut = (v, overshoot) => { if (overshoot === undefined) { overshoot = 1.70158; } const s = overshoot * 1.525; if ((v *= 2) < 1) { return 0.5 * (v * v * ((s + 1) * v - s)); } else { return 0.5 * ((v -= 2) * v * ((s + 1) * v + s) + 2); } }; exports.default = InOut; //# sourceMappingURL=InOut.js.map