arcade-physics
Version:
Use Arcade Physics without Phaser.
19 lines • 554 B
TypeScript
export default InOut;
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* Back ease-in/out.
*
* @function Phaser.Math.Easing.Back.InOut
* @since 3.0.0
*
* @param {number} v - The value to be tweened.
* @param {number} [overshoot=1.70158] - The overshoot amount.
*
* @return {number} The tweened value.
*/
declare function InOut(v: number, overshoot?: number | undefined): number;
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