arcade-physics
Version:
Use Arcade Physics without Phaser.
26 lines • 702 B
JavaScript
;
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
Object.defineProperty(exports, "__esModule", { value: true });
/**
* Back ease-in.
*
* @function Phaser.Math.Easing.Back.In
* @since 3.0.0
*
* @param {number} v - The value to be tweened.
* @param {number} [overshoot=1.70158] - The overshoot amount.
*
* @return {number} The tweened value.
*/
const In = (v, overshoot) => {
if (overshoot === undefined) {
overshoot = 1.70158;
}
return v * v * ((overshoot + 1) * v - overshoot);
};
exports.default = In;
//# sourceMappingURL=In.js.map