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arcade-physics

Version:
19 lines 538 B
export default In; /** * @author Richard Davey <rich@photonstorm.com> * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * Back ease-in. * * @function Phaser.Math.Easing.Back.In * @since 3.0.0 * * @param {number} v - The value to be tweened. * @param {number} [overshoot=1.70158] - The overshoot amount. * * @return {number} The tweened value. */ declare function In(v: number, overshoot?: number | undefined): number; //# sourceMappingURL=In.d.ts.map