arcade-physics
Version:
Use Arcade Physics without Phaser.
20 lines • 685 B
JavaScript
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/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
Object.defineProperty(exports, "__esModule", { value: true });
/**
* @namespace Phaser.Math.Distance
*/
exports.default = {
Between: require('./DistanceBetween'),
BetweenPoints: require('./DistanceBetweenPoints'),
BetweenPointsSquared: require('./DistanceBetweenPointsSquared'),
Chebyshev: require('./DistanceChebyshev'),
Power: require('./DistancePower'),
Snake: require('./DistanceSnake'),
Squared: require('./DistanceSquared')
};
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