arcade-physics
Version:
Use Arcade Physics without Phaser.
27 lines • 917 B
JavaScript
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/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
Object.defineProperty(exports, "__esModule", { value: true });
/**
* Calculate the distance between two sets of coordinates (points), squared.
*
* @function Phaser.Math.Distance.Squared
* @since 3.0.0
*
* @param {number} x1 - The x coordinate of the first point.
* @param {number} y1 - The y coordinate of the first point.
* @param {number} x2 - The x coordinate of the second point.
* @param {number} y2 - The y coordinate of the second point.
*
* @return {number} The distance between each point, squared.
*/
const DistanceSquared = (x1, y1, x2, y2) => {
const dx = x1 - x2;
const dy = y1 - y2;
return dx * dx + dy * dy;
};
exports.default = DistanceSquared;
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