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arcade-physics

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"use strict"; /** * @author Richard Davey <rich@photonstorm.com> * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ Object.defineProperty(exports, "__esModule", { value: true }); /** * Calculate the distance between two sets of coordinates (points), squared. * * @function Phaser.Math.Distance.Squared * @since 3.0.0 * * @param {number} x1 - The x coordinate of the first point. * @param {number} y1 - The y coordinate of the first point. * @param {number} x2 - The x coordinate of the second point. * @param {number} y2 - The y coordinate of the second point. * * @return {number} The distance between each point, squared. */ const DistanceSquared = (x1, y1, x2, y2) => { const dx = x1 - x2; const dy = y1 - y2; return dx * dx + dy * dy; }; exports.default = DistanceSquared; //# sourceMappingURL=DistanceSquared.js.map