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arcade-physics

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export default DistanceSquared; /** * @author Richard Davey <rich@photonstorm.com> * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * Calculate the distance between two sets of coordinates (points), squared. * * @function Phaser.Math.Distance.Squared * @since 3.0.0 * * @param {number} x1 - The x coordinate of the first point. * @param {number} y1 - The y coordinate of the first point. * @param {number} x2 - The x coordinate of the second point. * @param {number} y2 - The y coordinate of the second point. * * @return {number} The distance between each point, squared. */ declare function DistanceSquared(x1: number, y1: number, x2: number, y2: number): number; //# sourceMappingURL=DistanceSquared.d.ts.map