arcade-physics
Version:
Use Arcade Physics without Phaser.
28 lines • 1.06 kB
JavaScript
;
/**
* @author samme
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
Object.defineProperty(exports, "__esModule", { value: true });
/**
* Calculate the snake distance between two sets of coordinates (points).
*
* Snake distance (rectilinear distance, Manhattan distance) is the sum of the horizontal and vertical distances.
* It's the effective distance when movement is allowed only horizontally or vertically (but not both).
*
* @function Phaser.Math.Distance.Snake
* @since 3.22.0
*
* @param {number} x1 - The x coordinate of the first point.
* @param {number} y1 - The y coordinate of the first point.
* @param {number} x2 - The x coordinate of the second point.
* @param {number} y2 - The y coordinate of the second point.
*
* @return {number} The distance between each point.
*/
const SnakeDistance = (x1, y1, x2, y2) => {
return Math.abs(x1 - x2) + Math.abs(y1 - y2);
};
exports.default = SnakeDistance;
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