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arcade-physics

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"use strict"; /** * @author samme * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ Object.defineProperty(exports, "__esModule", { value: true }); /** * Calculate the snake distance between two sets of coordinates (points). * * Snake distance (rectilinear distance, Manhattan distance) is the sum of the horizontal and vertical distances. * It's the effective distance when movement is allowed only horizontally or vertically (but not both). * * @function Phaser.Math.Distance.Snake * @since 3.22.0 * * @param {number} x1 - The x coordinate of the first point. * @param {number} y1 - The y coordinate of the first point. * @param {number} x2 - The x coordinate of the second point. * @param {number} y2 - The y coordinate of the second point. * * @return {number} The distance between each point. */ const SnakeDistance = (x1, y1, x2, y2) => { return Math.abs(x1 - x2) + Math.abs(y1 - y2); }; exports.default = SnakeDistance; //# sourceMappingURL=DistanceSnake.js.map