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arcade-physics

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export default SnakeDistance; /** * @author samme * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * Calculate the snake distance between two sets of coordinates (points). * * Snake distance (rectilinear distance, Manhattan distance) is the sum of the horizontal and vertical distances. * It's the effective distance when movement is allowed only horizontally or vertically (but not both). * * @function Phaser.Math.Distance.Snake * @since 3.22.0 * * @param {number} x1 - The x coordinate of the first point. * @param {number} y1 - The y coordinate of the first point. * @param {number} x2 - The x coordinate of the second point. * @param {number} y2 - The y coordinate of the second point. * * @return {number} The distance between each point. */ declare function SnakeDistance(x1: number, y1: number, x2: number, y2: number): number; //# sourceMappingURL=DistanceSnake.d.ts.map