arcade-physics
Version:
Use Arcade Physics without Phaser.
22 lines • 850 B
TypeScript
export default DistancePower;
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* Calculate the distance between two sets of coordinates (points) to the power of `pow`.
*
* @function Phaser.Math.Distance.Power
* @since 3.0.0
*
* @param {number} x1 - The x coordinate of the first point.
* @param {number} y1 - The y coordinate of the first point.
* @param {number} x2 - The x coordinate of the second point.
* @param {number} y2 - The y coordinate of the second point.
* @param {number} pow - The exponent.
*
* @return {number} The distance between each point.
*/
declare function DistancePower(x1: number, y1: number, x2: number, y2: number, pow: number): number;
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