arcade-physics
Version:
Use Arcade Physics without Phaser.
19 lines • 701 B
TypeScript
export default DistanceBetweenPointsSquared;
/**
* @author samme
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* Calculate the squared distance between two points.
*
* @function Phaser.Math.Distance.BetweenPointsSquared
* @since 3.22.0
*
* @param {Phaser.Types.Math.Vector2Like} a - The first point.
* @param {Phaser.Types.Math.Vector2Like} b - The second point.
*
* @return {number} The squared distance between the points.
*/
declare function DistanceBetweenPointsSquared(a: Phaser.Types.Math.Vector2Like, b: Phaser.Types.Math.Vector2Like): number;
//# sourceMappingURL=DistanceBetweenPointsSquared.d.ts.map