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arcade-physics

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"use strict"; /** * @author samme * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ Object.defineProperty(exports, "__esModule", { value: true }); /** * Calculate the distance between two points. * * @function Phaser.Math.Distance.BetweenPoints * @since 3.22.0 * * @param {Phaser.Types.Math.Vector2Like} a - The first point. * @param {Phaser.Types.Math.Vector2Like} b - The second point. * * @return {number} The distance between the points. */ const DistanceBetweenPoints = (a, b) => { const dx = a.x - b.x; const dy = a.y - b.y; return Math.sqrt(dx * dx + dy * dy); }; exports.default = DistanceBetweenPoints; //# sourceMappingURL=DistanceBetweenPoints.js.map