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arcade-physics

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27 lines 910 B
"use strict"; /** * @author Richard Davey <rich@photonstorm.com> * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ Object.defineProperty(exports, "__esModule", { value: true }); /** * Calculate the distance between two sets of coordinates (points). * * @function Phaser.Math.Distance.Between * @since 3.0.0 * * @param {number} x1 - The x coordinate of the first point. * @param {number} y1 - The y coordinate of the first point. * @param {number} x2 - The x coordinate of the second point. * @param {number} y2 - The y coordinate of the second point. * * @return {number} The distance between each point. */ const DistanceBetween = (x1, y1, x2, y2) => { const dx = x1 - x2; const dy = y1 - y2; return Math.sqrt(dx * dx + dy * dy); }; exports.default = DistanceBetween; //# sourceMappingURL=DistanceBetween.js.map