arcade-physics
Version:
Use Arcade Physics without Phaser.
34 lines • 1.01 kB
TypeScript
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/** Math const */
declare enum MATH_CONST {
/** The value of PI * 2 */
PI2,
/** The value of PI * 0.5 */
TAU,
/** An epsilon value (1.0e-6) */
EPSILON = 0.000001,
/** For converting degrees to radians (PI / 180) */
DEG_TO_RAD,
/** For converting radians to degrees (180 / PI) */
RAD_TO_DEG,
/**
* An instance of the Random Number Generator.
* This is not set until the Game boots.
*/
/**
* The minimum safe integer this browser supports.
* We use a const for backward compatibility with Internet Explorer.
*/
MIN_SAFE_INTEGER,
/**
* The maximum safe integer this browser supports.
* We use a const for backward compatibility with Internet Explorer.
*/
MAX_SAFE_INTEGER
}
export default MATH_CONST;
//# sourceMappingURL=const.d.ts.map