arcade-physics
Version:
Use Arcade Physics without Phaser.
26 lines • 882 B
JavaScript
;
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
Object.defineProperty(exports, "__esModule", { value: true });
/**
* @namespace Phaser.Math.Angle
*/
exports.default = {
Between: require('./Between'),
BetweenPoints: require('./BetweenPoints'),
BetweenPointsY: require('./BetweenPointsY'),
BetweenY: require('./BetweenY'),
CounterClockwise: require('./CounterClockwise'),
Normalize: require('./Normalize'),
Random: require('./Random'),
RandomDegrees: require('./RandomDegrees'),
Reverse: require('./Reverse'),
RotateTo: require('./RotateTo'),
ShortestBetween: require('./ShortestBetween'),
Wrap: require('./Wrap'),
WrapDegrees: require('./WrapDegrees')
};
//# sourceMappingURL=index.js.map