arcade-physics
Version:
Use Arcade Physics without Phaser.
17 lines • 782 B
TypeScript
declare namespace _default {
const Between: typeof import("./Between");
const BetweenPoints: typeof import("./BetweenPoints");
const BetweenPointsY: typeof import("./BetweenPointsY");
const BetweenY: typeof import("./BetweenY");
const CounterClockwise: typeof import("./CounterClockwise");
const Normalize: typeof import("./Normalize");
const Random: typeof import("./Random");
const RandomDegrees: typeof import("./RandomDegrees");
const Reverse: typeof import("./Reverse");
const RotateTo: typeof import("./RotateTo");
const ShortestBetween: typeof import("./ShortestBetween");
const Wrap: typeof import("./Wrap");
const WrapDegrees: typeof import("./WrapDegrees");
}
export default _default;
//# sourceMappingURL=index.d.ts.map