arcade-physics
Version:
Use Arcade Physics without Phaser.
15 lines • 398 B
TypeScript
export default WrapDegrees;
/**
* Wrap an angle in degrees.
*
* Wraps the angle to a value in the range of -180 to 180.
*
* @function Phaser.Math.Angle.WrapDegrees
* @since 3.0.0
*
* @param {number} angle - The angle to wrap, in degrees.
*
* @return {number} The wrapped angle, in degrees.
*/
declare function WrapDegrees(angle: number): number;
//# sourceMappingURL=WrapDegrees.d.ts.map