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arcade-physics

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export default WrapDegrees; /** * Wrap an angle in degrees. * * Wraps the angle to a value in the range of -180 to 180. * * @function Phaser.Math.Angle.WrapDegrees * @since 3.0.0 * * @param {number} angle - The angle to wrap, in degrees. * * @return {number} The wrapped angle, in degrees. */ declare function WrapDegrees(angle: number): number; //# sourceMappingURL=WrapDegrees.d.ts.map